

As the passive gold gain is 19 gold per 10 seconds this translates that being able to clear each minion in a wave generates roughly double the amount than simply standing around.


By leaving their wave at an advantage, it will eventually accumulate into a force that substitutes the need for a champion.Ī wave in Summoner's Rift consists from six to seven minions and has value of at least 355. Slow pushing becomes ideal when a laner is required elsewhere and cannot maintain the lane pressure, such as when teams gain enough power to start focusing on kills and objectives. Seige and Super minions will need to be removed due to their sheer impact on the battle. To create a slow push, a laner would remove all but melee minions (they have armor/magic resist) as a formidable force for the allied wave to overtake. In enemy territory, the numbers advantage will have to become greater and greater to counteract the quicker timing of enemy reinforcements. To create a fast push, a laner would remove all but the weak caster minions (they have no armor/magic resist) as an easy force for the allied wave to overtake.įast pushing becomes ideal when one desires to create immediate lane pressure, such as a response to enemy inattention, or to pressure the enemy out of tower defense.Ī slow push accumulates a large minion wave by allowing it to push at the slowest possible rate while maintaining advantage, the resultant wave can pressure a tower and serve as a dangerous concern for the enemy. This is determined by gauging a negative correlation between the timing of the allied wave's arrival to the fight versus how many extra enemy minions are already fighting (ergo, if the allied wave will arrive sooner, more extra enemy minions are needed alive).įreezing becomes ideal during the early game when champions are not powerful enough to claim objectives, and therefore the fight maintains within the territory limits where freezing is easier to manage.Ī fast push aims to accumulate a large minion wave by allowing a given wave to push with a numbers advantage, creating immediate lane pressure ideal for quick responses. To keep a minion wave in place, a laner essentially attempts to maintain the equilibrium of the two opposing forces.

Players have adopted a number of techniques to manipulate the minion wave to their advantage.įreezing a minion wave is often done to secure a safe location to farm, it can also act as a preparation to slow push the wave. Once players attain access to all their abilities, farming becomes less of a priority as objectives start to become viable goals. Because of this inability, progression in the game is more focused on gaining power rather than claiming objectives. The early game, also known as the Laning phase, is the safest phase for farming, when champions are not well equipped for fights.
